After years of waiting and silence, the exit from Elden Ring is relatively close. As the study has broken its long silence, we have tons of information about different aspects of the game. Whether you’re curious about what to expect or look for information to determine if the game is for you, you’re probably in the right place.

We have gathered everything we have been able to find about the game, except for its mythology and history, that we already advance in a previous text. Before arriving at the core of the matter, remember that Elden Ring arrives on January 21, 2022 to PC, PS4, PS5, Xbox One and Xbox Series.

Elden Ring: What game software do you look like?

The consensus that seems to arise at this time is that Elden Ring is like a Dark Souls in terms of gameplay, atmosphere and tradition, but adding a great open world, as well as elements of Sekiro: Shadows Die Twice. It is a slightly reductionist way to say it, since the game is the crystallization of everything they have learned in the course of their various titles (including Demon’s Souls and Bloodborne).

You are free to choose a class and appearance among several at the beginning of the adventure, and then level up talking to the equivalent of the fireguard, called Melina. This allows you to create your own build with various options of weapons, armor, but also spells, so you can play drastically different; Exactly as in the Souls.

Sekiro’s influence can be seen in the fact that it is possible to jump to explore and climb the terrain, but also to dodge certain attacks. The damage by fall has been reduced considerably and it will be possible to use stealth to avoid fights or murder enemies. Block with a weapon instead of a shield will also be a much more viable option than before.

Melina and the nexus

The equivalent of Bonfires / Lamps / Statues present in all fromSoftware Games will obviously be. Called fall grace, it is a golden light that you can see in some screenshots. It meets the same functions as the bonfires, allowing you to regenerate life and mana, as well as your specific life potions of Elden Ring.

You can use these places as a teleport point, as well as to summon the Guardian of Fire Melina. She will come out of nowhere as a spectrum, and you can spend your points to level up. These places also have the peculiarity of aiming at the address of your next great goal, something particularly useful in a great open world.

According to the words of Miyazaki, the points will be more rare and more distant from each other in Elden Ring, but to compensate, you will regenerate some health killing an enemy, which will keep you exploring for longer. It also seems that some optional bosses found in nature as the Wyvern make a rest point appear when dying.

At a certain point in history, you will unlock the equivalent of Demon’s Souls, a large central room from which you can explore the 6 main regions. There will be different characters of the game, and also others who will come to visit. In any case, this will allow you to obtain missions and take advantage of your services.

Open world

The intermediate lands are the kingdom in which the story is developed, and the tree of the world is in its center with different elements. In addition to the obvious reference to Tolkien and his middle land, there is some evidence that another kingdom is under the roots of the tree (possibly hell), as well as above its branches (heavenly domain or gods). But that’s just a supposition at the moment.

The world is divided into at least six large separate open areas, each with its own setting and unique challenges. Of course, there will be a volcano, a swamp area, snowy areas and more. Each area includes a gigantic dungeon / castle in which there is one of the demigods that a fragment of the Elden circle has, which reigns as Lord over the area of ​​Him and who serves as a great boss.

The principle is a little similar to that of Demon‘s demonic souls Souls / Dark Souls, and are necessary to reach the end of the game, although the vast majority of the bosses are optional. The boss with a multitude of arms visible in the trailer and some screenshots seems to be one of these demigods.

The game will present a logical order in which to perform these 6 kingdoms, but you are absolutely free to do it in the order you prefer (again, as in Demon’s Souls).

This video shown to the press would show an old world map (unfortunately not available image) drawn in a parchment. We can see the kingdoms there, as well as a spacious ocean. Since this is a real physical map that is seen in the game and not just a tool that is given to the player, you will not be able to complete it simply by walking through the areas. According to comments, you must look for the other fragments of the map, which will encourage exploration. Of course, you can put a marker on the map, which will make a light column appear to help you orient you in the game.

The world is open, but many areas remain narrow and labyrinthine. In addition, you can be linked to each other of unexpected forms, as is usually the case in the FromSoftware games. You can also take several different paths to get to a boss, the first implies a difficult combat and / or dodge crossbow shooting, while the second requires being stealthy and climbing. You can choose according to your game style and then change your mind.

There are many characters, monsters, events and treasures waiting for you in the open world, as well as innumerable hazards that fromSoftware keeps secret. There are also field leaders to discover, like the Wyvern that rushes from the heavens and burns a group of enemies, being free to face it or flee.

We still do not know to what extent the bad weather is handled like rain or wind. They are present in the videos of the game, but we do not know if it is a transient or permanent climate. On the other hand, the day-night cycle is very present, you will feel easy to exercise the discretion at night, but with the counterpart that your vision will also be affected. In addition, new and more formidable monsters are available exclusively at night.

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The illusory walls will be present, to delight the people who like to hit with their sword on all the walls. A couple of binoculars will allow you to observe the situation from the distance to try to detect enemies and traps before venturing into an open area. Finally, fast trips will be available from anywhere and at any unlocked destination.


To explore the vast outdoor spaces, a kind of spiritual horse was introduced. The horse has a kind of double jump, as well as a special ability to reach inaccessible areas using a special platform. You can call it even moving, which makes it a good way to escape.

It is also possible to fight horseback, being able to attack, shoot arrows and even throw spells from the saddle. This makes it the perfect choice for certain fights that require a lot of mobility, as well as hitting and running attacks. For example, against a dragon or a giant. According to developers, you will prefer to dismantle several opponents. It also allows you to dodge and use your combat skills, which does not seem possible on horseback.

However, in the case of a PVP invasion, the horse will be deactivated, possibly to encourage clashes instead of flight.


The clashes are more similar to Souls, with a wide variety of weapons, armor, shields and spells. The resistance bar will also be there, although it will be less restrictive for your actions than in the previous titles, for example running does not consume anything. Sekiro elements have also been introduced, such as jumping and a posture bar that can break to make the enemy vulnerable. The fights also have a rhythm a little faster.

A small novelty is the possibility of unleashing a quick counterattack after blocking with your weapon, something that normally does not foster at all in Souls. Maybe this is a balance done to offer an alternative to the shields.

Another novelty is the incorporation of skills. They are different from Souls’ weapons skills, as well as Sekiro’s combat skills. These are combat powers that can be applied to any weapon. You will need to find these skills throughout the game and choose the ones you prefer for your current configuration.

The addition of stealth allows you to dodge many fights, especially against enemies that are too dangerous to face them normally. It also allows you to participate in the combat with an advantage by stabbing an enemy on the back. The tall grass is still an interesting place to hide. A kind of somnifera arrow has been mentioned to sleep at a distance enemy.

The invocations system will also help you customize your focus on certain situations.

NEW: Spiritual invocations

This is not entirely new, since there is already a similar system in several study games: the possibility of convening certain NPCs through a brand on the ground to help you in a boss or at a level. But the way it works has been revised radically. We can see different characters and creatures of blue color in the trailer of the game and screenshots, these are the new invocations.

During your adventures, you will unlock new monsters and characters of different types, then you can compose the equipment you want to convene according to your preferences and needs. These invocations will only be available in certain particularly difficult sections of the game, probably when it comes to large groups of enemies. In addition, it consumes mana to keep them active.

Therefore, you will not be able to abuse it, as you can deprive yourself of the ability to cast spells or habildiades. Some invocations are more powerful than others, but they also consume more mana. Explore the world and complete missions will be ways to unlock new invocations, and the choice of your team will greatly differentiate your character from the others.


An element that should cause Elden Ring more accessible than previous titles of the study is the integration of multiplayer mode, as well as its simplification. You will no longer need a special element to play cooperatively. In addition, there should no longer be time limits. It will not disappear after defeating a boss. This is quite logical, since the game includes hours of exploration of the open world.

The player against player mode will also be present, but apart from blocking the use of horses, we do not know much about it. A system of features similar to the present in Dark Souls should serve to flavor things, with features that offer rewards or a particular role play. But this has not been detailed.

Objects and equipment

As mentioned above, we will have healing potions that work in a manner similar to the Estus, as they are recharged while resting. However, the vials that regenerate mana have not been confirmed. The videos show many weapons, so the choice must be broad. Among the exotic weapons seen, a kind of sword-whip stand out in the hands of an invocation, the possibility of playing with a sword in each hand, as well as a double sword.

All weapons have slots in which to place runes. Special relics are also planned to throw spells. The arches will be in the game and are supposed to work better than in previous titles, for players who want to play with an archer.

You can park plants, skins and minerals to manufacture and improve weapons.

Contente of MGG Fr.