The Data Definition Language (DDL, German Data Founding Language) is a database language used to describe, modify or remove data structures and related elements. Originally, DDL referred to database systems, but the term is used today in other contexts. The database language is DDL the data description language of a database.
There are very different characteristics of the DDL (depending on the purpose), examples:

In the historical IMS databases, the data structures and their logical views are defined in the form of a higher assembly language.
Example:… segm name = project, parent = firm, bytes = 45 field name = (projno, SEQ, u), bytes = 6, start = 1…
In SQL, it is (next to DML and DCL) in the form of English command clauses.
Example: Create Table Project (Projno Decimal (6.0) Not NULL PRIMARY KEY,…
XML Schema is a DDL to describe the structure of XML documents. Soft software manufacturers also have permission elements (eg Grant) to the DDL term, but these are in the theory for Data Control Language.
If a DDL is to be distinguished from the term declaration : while a DDL generally serves to specify the structure of data in a DBMS, setting the format and structure information for main memory internally processed data – in the source code of a computer program, according to the Syntax of a programming language – called declaration (partly as a definition or specification).

When it was announced that games of Nintendo 64 will come to the switch at some point of this month, many worried about seeing that, in the presentation of revelation for Europe, these titles ran to 50Hz, something that happened with the original console. Fortunately, Great N has mentioned that this will not be the case.

Through a shared statement in the official account of Nintendo UK, it has been revealed that all N64 games that reach the online switch can be played at 60Hz in English. Similarly, certain titles can change to the PAL version, which will offer other language options. This was what was commented about:

All Nintendo 64 Games included with Nintendo Switch Online + Expansion Pack can be played in 60Hz English versions. Some games will also have the option to play the original European version with language options.

All Nintendo 64 Games Included with Nintendo Switch Online + Expansion Pack Can Be Played in 60Hz English Language Versions. Select Games Will Also Have the Option To Play The Original European Pal Version with Language Options. pic.twitter.com/gs0ajmtxny.

  • Nintendo UK (@nintendouk) October 11, 2021

Although in America and Japan N64 games were similar on NTSC compatible screens, in Europe the PAL system was used, which caused the games to run to 50Hz. Although this changed with the introduction of the HDMI, the fans were worried about reviving this nightmare one more time.

On related topics, here we tell you how to move your information from your old switch to the OLED model. Similarly, this comparison shows us the speed between console models.

Editor s note:

The Nintendo Switch Online is a great service to play retro. Although there are clearly high-level omissions, such as Final Fantasy, the offer of great N is on this platform. Considering that the N64 has a large library of Nintendo and Rare, it is good to see that European players finally have the opportunity to enjoy these titles as they should.

Via: Nintendo UK