Ubisoft is one of the most prolific video game publishers in the industry. With more than 30 years in the middle, the company has raised an incredible number of franchises, many of which are the foundation of our player life.
So what happened to the business formerly rented? Join me while I explore the problem with Ubisoft.
Players know who to expect a version of Ubisoft: a ton of content, dispersed in a massive environment. Although this premise has been proven for many titles, the fact that almost all games wearing the company’s logo follow this formula has tired the plethora of franchise to their credit. Let’s look Far Cry for example. From a 4-year development cycle, Far Cry 3 has perfected the systems from previous versions and is considered the sum mum of the series. Attempting to capitalize on its success, Ubisoft has released 6 amazing additions to the franchise in 9 years! Each of them is almost a copy of the previous entries. Citing the enigmatic banks of Far Cry 3, Insanity does exactly… The same thing f king… again and again, waiting for it… what shit changes. If Ubisoft must listen to his antagonist and get away from his stereotypical approach to video game design.
lose one’s identity
The scope of the versions slowly reduced over the years. Ubisoft’s games were unique, felt and seemed different, however, it could not be more distant from the truth now. Assassin’s Creed a stealthy adventure has completely lost sight of its origins. The game no longer focuses on observing your environment and on the search for ways to reach your goal without pointing out. The latest iterations place action in the foreground, which makes it similar to the number of other open-open RPG-RPG titles currently available. This is also apparent with other franchises. Ghost Recon is slowly gone from a tactical shooter to one, you guessed it, a shooter in open world. Let’s admit it, Ubisoft must make a hard reset on a pile of its franchises to re-engage fans.
left to rot
For some reason, Ubisoft put all its resources in some selected franchises and left others to lose. While a remake of Prince of Persia and Splinter Cell is in preparation, the fans have been waiting for a new adventure for years. Curiously, there is an obvious vacuum on the market for these two elements, which could easily be exploited. Stealthy games are rare. Often, the titles incorporate mechanisms that allow you to sneak up on the opponents, but there are not many who focus completely on that. Similarly, it is difficult to find 3D adventure games focused on crossing as Prince of Persia. That’s why I’m perplexed in the face of their decision to redo rather than restart.
In 2010, Ubisoft announced Bart Framework, which generated a range of incredible games. Launched with Rayman Origins, the platform sought to highlight interesting and innovative 2 and 2.5D titles. During this period, the eyes were turned to the company because large titles like Valiant Hearts: The Great War and Child of Light presented another side of the publishers. Fast-forward until 2022 and this initiative is dead. Rayman has been reduced to automatic execution mobile games and small projects seem non-existent under the French giants.
It is clear that Ubisoft has a very big problem, their games seem too familiar, and they lack originality. Although the company seeks to bring classics back, it does the safest way possible. While there is a glimmer of hope in Beyond Good and Evil 2, words such as games as a service are associated with the title, which decreases his attraction. Ubisoft is in a rut and must change something. It’s time for publishers to take a risk rather than relying on the same formula that has become a tiring line in most of their games.
What do you think of Ubisoft? Do you think they have to make a radical change or do you like their approach to video game design? Are you enthusiastic about the remakes to come or have you preferred a new adventure? Let us know in the comments below or on Facebook or Twitter.
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