The development of the Remake of the Prince of Persia: The Sands of Time game announced in September 2020 is rather silent for some time. In fact, the last time we had heard it was when the game, which was expected for January 2021, was postponed in March 2021. This decision had been generated by the fact that the artistic direction of the Ubisoft studios Pune and Ubisoft Mumbai had not been well received by amateurs. Subsequently, we have not really heard of the game anymore. Here we finally have new information on the title, of course, the latter will not please all amateurs, but hey the title is not dead. We learn today that it is Ubisoft Montreal who is now responsible for the development of the Prince of Persia: The Sands of Time game.
The development of Prince of Persia: the sands of time remake will now be led by Ubisoft Montreal, birthplace of the epic trilogy Les Sables du temps.
This decision is an important step and the team, based on the work accomplished by Ubisoft Pune and Ubisoft Mumbai, will now take the time necessary to regroup on the scope of the game in order to offer you the best experience for this remake of a classic of all time, when it is ready.
We want to thank you all for your continuous support and your patience throughout the development. Rest assured that we will keep you informed of the progress made in a next update.
Amateurs who look forward to the game will have to wait a long time before they can immerse themselves in this remake. However, we can be happy that it is now Ubisoft Montreal who takes care of the development of the game since this studio is responsible for the trilogy.
End of dreams and ambitions for Ubisoft Pune and Ubisoft Mumbai. Subscribers to co -development, Ubisoft Indian teams were proud to take care of the development of Prince of Persia: the sands of time remakes and gain visibility as well as creative responsibilities. But after more than a year late and not the slightest crumb to give to the public, Ubisoft prefers to change strategy and entrusted the development of the game to Montreal teams.
Since December 8, 2020, it has been five times that Prince of Persia’s Twitter account has published a tweet and five times that the same type of press release appears, whether it is to announce a postponement, to say that the game will not be present at Next Ubisoft Forward, to admit that the remake of the 2003 classic has simply no more release date and finally to give a simple sign of life, it was last October.
A situation that would lend to singering if it had not just led to such an unhappy conclusion for the Ubisoft Indian teams, which were obviously not tried at the height of the event. According to an article published in September 2020 by The Indian Express, a team of 170 developers worked on this project, whose release date therefore takes a nice blow on the box.
Ubisoft press release
“Hi to the fans of Prince of Persia,
The development of Prince of Persia: The Sands of Time Remake will now be led by Ubisoft Montreal, at the very place where the epic trilogy of the sands of time was born.
This decision is an important step and the team, based on the work carried out by Ubisoft Pune and Ubisoft Mumbai, will now take the time necessary to measure the extent of the game and offer you the best experience with this classic remake Timeless, once it is ready.
We want to thank you for your support and your patience throughout development. Be sure that we will keep you informed of our progress in a future development. “
According to several sources, Ubisoft works on a new third-person shooter, which currently bears the name “Pathfinder” and is in a very early stage of development.
Anonymous images and videos are intended to show a graphic design in the style of the Battle-Royale Shooters Hyper Scape developed by Ubisoft Montreal.
In contrast to the Hyper Scape standing shortly before its attitude, “Pathfinder” is to set a PVPVE concept. From four players existing teams will be discontinued on a map and aim to achieve the center of them to compete against a Ki Boss.
On the way to the middle of the card, there are two large walls to overcome. Each wall has goals that can be broken. Which goals can be broken is different in each round, which leads to ever new paths and situations.
In addition to the walls and other players, the way to the center is paved with ever-increasing Ki opponents, through which players can improve their character and ascend in the level. With the playable characters, it should be heroes with unique skills.
In addition, “Pathfinder” should have a central node for players, similar to the Destiny-known Tower. From there it should be possible to use a shooting range, among other things, to enter the event area, to organize vehicle races and browse the shop.
Ubisoft is a French computer game author headquartered in Montreuil, established in March 1986 by the Guillemot siblings. Considering that its establishment, Ubisoft hUbisoft Montreal turned into one of the largest video clip game authors, Ubisoft Montreal well Ubisoft Montreal it hUbisoft Montreal the biggest internal growth team, with even more than 19,000 staff members operating in over 40 studios. While Ubisoft established up lots of internal studios itself, such Ubisoft Montreal Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the company also obtained numerous workshops, such Ubisoft Montreal MUbisoft Montrealsive Entertainment, Red Tornado Entertainment, Reflections Interactive and also FreeStyleGames. Ubisoft s studios often accept each various other in their jobs, sharing different advancement responsibilities. 2014 s Ubisoft MontrealsUbisoft Montrealsin s Creed Unity saw 10 workshops worldwide collaborate.
Dan there, Executive producer of Far Cry at Ubisoft Montreal, hUbisoft Montreal left the company. The French firm hUbisoft Montreal issued a statement to report on the progress of this veteran developer, which after more than ten years providing service to the successful intellectual property leaves the company. They have not transcended the reUbisoft Montrealons for the progress of it. The position of it, yes, will be busy from now on by Sandra Warren, who hUbisoft Montreal been in Ubisoft Montreal for fifteen years.
The protagonist today, Dan there, wUbisoft Montreal the main producer of Far Cry 3, one of the most influential works in the saga; The one that marked the beginning of the fees established in the current formula. He then exercised by executive producer of Far Cry 4, Far Cry 5 and the Spin-offs derived from the latter, Blood Dragon, Primal and New Dawn.
Internal Change Period at Ubisoft
This is not the only recent march in Ubisoft, which hUbisoft Montreal seen how its own employees claimed organizational improvements in the ambitious Ubisoft MontrealsUbisoft Montrealsin s Creed Infinity project. For months (even years), employees of Ubisoft Montreal and Ubisoft Quebec, two major studies of the company in Canada, have denounced internal problems; With accusations of labor abuse and sexual harUbisoft Montrealsment from workers in leading position.
These accusations are not supposed, but it is information. Yves Guillemot, CEO of Ubisoft, publicly appeared on September 11, 2020, through an official video aimed at all victims of harUbisoft Montrealsment; He recognized the lack of diversity and committed to guarantee equality, diversity and security in the company. Without pears or justifications.
I feel truly for all the victims who were injured, he said. We are working on improving our systems and processes. We are also focused on increUbisoft Montrealing diversity and inclusion at all levels in the company. They seek that everyone in Ubisoft can be seen welcome, respected and safe. It should be said that the vUbisoft Montrealt majority of people affected in Ubisoft for these bad praxis are women.
Recently, journalistic sources advanced by Kodak argue that Ubisoft will increUbisoft Montreale the salary of those employees who want to leave Ubisoft.
Ubisoft Home Entertainment SA (; French: [Ubisoft]; formerly FBI Soft Enjoyment SA) is a French video clip game firm headquartered in the Montreuil suburb of Paris, with numerous growth workshops throughout the world. Its computer game franchise business include Assassin s Creed, Far Cry, For Honor, Royal Prince of Persia, Tom Clancy s, Just Dance, Watch Dogs, Rayman, as well as Rabbis.
Ubisoft Montreal revealed additional details for Rainbow Six Siege Year 6, Period 4: High Caliber. The period presents Thorn, a new protector driver that Ubisoft Montreal describes as a trapper.
Thorn s gizmo is called the Razor bloom Shell, Rainbow 6 Siege video game developer Dominic Clément stated during High Quality s disclose, which is ingrained listed below. It s a sticky gadget you can toss basically almost everywhere on the map as well as it s going to stick on basically any kind of surface area.
As seen in Thorn s disclose trailer, the Razor bloom Shell is a proximity-based gadget. Once put, an opponent should roam into its array in order for the device to activate. Upon activation, the enemy has a quick home window of possibility to decide whether to push ahead, resort, or ruin the gizmo before it explodes. When made use of properly, the Razor bloom Shell is made to compel opponents into panicking as well as relocating without careful consideration, which can prime them for ambush.
We intended to repeat on the concept of a catch driver and also trap gizmo, Clément claimed. A great deal of the devices that we have right now that are traps are rather binary– either you stroll into them and you obtain the impact or you do not. So with this gadget, we desired to see what happens when you give the gamers a bit more time to react, and also you provide a couple options.
Thorn s Razor bloom Shell isn t the only tool she s giving Siege. The operator comes outfitted with a new weapon, which (presently) Thorn alone can furnish as well as utilize. The new gun is the UZK50GI, a little yet compelling submachine weapon. If the brand-new weapon isn t to your preference, Thorn can additionally furnish the M870 as her key weapon, a shotgun likewise used by Eager as well as Outlaw.
Thorn is going to be mostly played as an anchor, Clément stated. She s really helpful close to canal. You desire Thorn messing around her gizmo because that s where she s one of the most deadly.
Alongside Thorn, High Quality also introduces a brand-new HUD for Siege. In addition, Wilderness will obtain a rework with a few remarkable adjustments made to the format of the map. High Quality makes improvements to Siege s examination server also. High Quality has no official release date, but it will go reside on Siege s computer test web servers on November 9. If the duration holds to tradition, the season will formally go live on all platforms a couple of weeks later.
Ubisoft Montreal revealed every one of this info days after ABetterUbisoft released a petition requesting industry-wide support in holding Ubisoft monitoring answerable for needing to respond to claims of abuse and also harassment at the business throughout every one of its studios. This application was released on November 5, noting 100 days of no feedback from Ubisoft management in regard to a letter signed by thousands of Ubisoft staff members, past and present. The letter promoted the Activision Blizzard personnel walkout from previously this year and also demanded that Ubisoft management required to attend to the recurring accusations at the company.